2D Shooter - Space Derby (Incomplete)
A downloadable game for Windows and macOS
This is my incomplete completion of Project 2 for CAS 117 at Michigan State University. My goals for modification, listed below, were too ambitious for my schedule and for my hope for a lack of severe technical difficulties at the last possible second.
- Add a visible health mechanic that is also reflected through progressive changes to the player sprite and increase the number of hits the player can take. - I was able to increase the number of hits the player and the color-inverted enemy can take. However, though I also attempted to write a script to change player sprites based on health for at least the first level, this ultimately did not pan out. A screenshot of the newly designed sprites is included
- Create a single enemy that has the same behaviors as the player sprite. - This enemy can't shoot at the targets but maintains its ability to chase and has a color-inverted sprite. It also experiences similar damage to the player.
- Introduce a target element that both the player and enemy shoot at; the game can be won by either completely taking out the enemy or hitting a certain number of targets before the enemy can hit that many. - This change was able to be implemented, and the targets count as enemies to be defeated.
- This was not one of the original proposed modifications, but a full instruction screen was written out.
A warning for players; the game is made absurdly easy by an unknown bug that allows the player to phase through the asteroid walls. However, the first level of the game is still playable as a demonstration; the next level buttons and Game Over screens have inexplicably glitched. What the levels would have looked like (played via the Unity Editor) are also depicted in the screenshots.
Another glitch that causes sprites to phase in and out of each other occurs; this has no effect on gameplay, as damage can still be taken from collision and the arrow keys still move the player away from the location of the glitch.
There is also no screenshot mechanic. Nonetheless, I may revisit this project; I strongly believe in this idea and simply did not give myself enough time for execution nor space for technological failure. Lessons were learned.
Credits
Created by Catherine Anger
Status | On hold |
Platforms | Windows, macOS |
Author | catsilverbird |
Genre | Shooter |
Comments
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Your proposed modifications sound good.